![]() The actual racing is about as uncomplicated as you’d expect given this style, which I dig. It was worth botching the race to get this screenshot. We’ll see how the progression goes in the final version, but I did try a handful of cars in the preview, some of which were lowly Common tier, and some of which were top of the line. There are also Super Treasure Hunt variants that are “discovered in a different way.” I much prefer the latter type they feel great in conjunction with drifts.Īlthough I only had access to Quick Race and the cars were pre-unlocked, so I couldn’t spend my coins on anything, I understand there’s a car-dismantling system used to gain gears in exchange for dupes, and it’s possible to raise your favorite cars to higher rarity tiers. Boost is another big one - some cars have a traditional boost meter (that can be spent whenever), while other vehicles have boost nodes that need to be fully accumulated before they’re used. The variability comes down to Speed, Braking Power, Acceleration, and Handling. The Steam achievements reference blind boxes, which might scare off some players, but for me, it comes down to how much of a grind it’ll be to get quote-unquote good cars. The sheen on the cars is appropriately toy-like. ![]() For today though, I had access to a couple dozen cars - like Dragon Blaster and Sharkruiser - and nine tracks spread across four “ environments,” including a skate park. It’s too early to tell how the pace of unlocks and stat upgrades will go (there will be an in-game currency, but no microtransactions), and I would’ve liked to dip into that side of the game. Who wouldn’t want a shark car?Īfter going hands-on with a preview build of the PC version, I’m feeling good about Hot Wheels Unleashed, at least as far as the winding tracks and zippy driving are concerned. Even if I don’t have a current connection to the individual cars - I could rattle off few if any names from memory - I still appreciate their outlandish designs. There’s a simple pleasure to arcade racing games, and I’ve had my eye on Hot Wheels Unleashed as someone who owned a mess of orange plastic tracks as a kid. However, this version is from the Experimotors series, not the Treasure Hunt Series as we acquired from our Blind Box, which is why it’s worth less.Hands-on with the boost-heavy arcade racer We found a white Tanknator in our shop for 1,200 Coins. The shop’s inventory rotates every four hours of game time, so you’ll need to play for a total of four hours if you want to see if Tanknator is in the next rotation. The second way that we’ve seen you can get Tanknator is by purchasing it from the shop. The version we got is orange and is worth 2,000 Coins if sold because it’s part of the elusive Treasure Hunt Series. The chances of this happening are minimal, but we’ve proven that it’s possible. We were fortunate and unlocked it very early on in our playthrough in a Blind Box. There are two ways to acquire the Tanknator for yourself. In this guide, we’ll explain how you can get it for yourself so you can slide around races in a tank and run over the competition. However, it’s so rare that you may never come across it. Tanknator is one of the dozens of cars that you can unlock in Hot Wheels Unleashed.
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